Tactical Laser Tag

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TACTICAL LASER TAG PLAYER EXPERIENCE

Players have a blast as they team up to battle the opponent using Tactical Laser Tag equipment that aims realistically and shoots hundreds of feet. The adrenaline rush of shoot or be shot is similar to a live action shooter video game or an electronic version of paintball. Without the pain or bruises of paintball, plus the ability for all players to play the entire game, the level of enjoyment is unmatched for players of all ages and levels of skill.

EQUIPMENT

Tactical Laser Tag has 2 separate sets of equipment:

Set 1-The newest equipment has 8-10 Razors (Machine Guns) and 8-10 XM-22s (Assault Rifles) These are the most advanced outdoor laser tag units in the world and have many features that ensure a fun, smooth event.

Set 2 - This equipment is what we have used for the last 4+ years and built our reputation. Set 2 has 3 laser tag weapons available for play: 8-10 Spitfires (Machine Pistol), 6-8 Commandos (Assault Rifle), and 2 M4s (Sniper/Assault Rifle). Check our Equipment page for more information.

MISSIONS

TEAM BATTLE: Kills vs Kills. Players respawn (reactivate) after 10 second delay.
TEAM ELIMINATION: Last team standing. No repawns.
TEAM ANNIHILATION: 5 minutes to eliminate the opposing team before deactivtated players respawn and the game continues with another 5 minute elimination period.
COMMAND & CONQUER: Take out the other team's commander to win.
BOMBING RUN: Bomber takes the bomb to the other team's base to score.
BASE ASSAULT: Defend the base against a barrage of attackers using Team Battle & Annihilation Rules.

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LEAGUES

Any organizations interested in coordinating a league should contact us for options. The pricing below is for 5 week leagues and is priced per session and does not include travel. Since leagues require booking a series of dates it is important to contact us as early as possible.

Tuesday, Wednesday, or Thursday Leagues:
$150 for first 2 hours each week
$50 for each additional hour

Friday Evening & Saturday Morning Leagues:
$250 for first 2 hours each week
$50 for each additional hour

CAMPS

Any organizations interested in organizing camps should contact us for options. Both Harrisonburg and Staunton, VA Parks & Recreation Departments book Tactical Laser Tag for special events and summer camps. Contact these departments for details. Most require pre-registration. If your local Parks & Recreation Department does not provide Tactical Laser Tag please refer them to our website for information.

HARRISONBURG, VA - Parks & Recreation:
June 17 & 18 - Contact Harrisonburg Parks & Recreation for details.

PUBLIC EVENTS

Public Events are Tactical Laser Tag sessions that allow walk-ons. Sometimes these are organized by Parks & Recreation Departments. Other times these are fundraisers. Typically, players pay a fee per game to the organization hosting the event. Check the schedule for upcoming Public Events.

 

BATTLE REALM

Battle Realm is the most engrossing form of Tactical Laser Tag. Players join existing factions in an ongoing war. Each Battle Realm session has factions battling for control of territories on the Battle Map. Each territory controlled yields rewards. Only experienced players are invited to join Battle Realm. If you are interested please contact us by email: TacticalLaserTag@gmail.com.

TACTICAL SQUAD SIMULATOR

Hardcore players wanting the ultimate Tactical Laser Tag experience should consider Tactical Squad Simulator. This package is designed for a squad of 4 players (additional players optional) that want to take on veteran players in scenario missions. Team up with your buddies in game types like: Hostage Rescue, VIP Escort, and Bomb Plant. This package is designed for hardcore players with pursuit gaming experience (Tactical Laser Tag, Paintball or Airsoft).

TACTICS

BASIC TACTICS:

WEAPON CHOICE: SET 1: Choose Machine Gun if you prefer to be aggressive or shoot with one hand, Assault Rifle for more tactical targeting. SET 2: Choose the Spitfire if you like stealth, running a lot, or shooting with one hand. Choose the Commando if you like to stay back and shoot farther. The Commando is bigger, heavier, louder, and shoots almost twice as far. Small children should start with the Spitfire.

SHOOTING: Line up your shots quickly, keeping your weapon and scope ready to aim at all times. When getting hit, hide immediately.

DON'T CLUSTER: Clustering can get all of you shot by one opponent or friendly fire. Spread out and get different angles on the opponent.

PROPER USE OF BUNKERS: Avoid touching the bunkers, it gives away your position. Don't stand so that you are visible above the bunker, you'll get shot from all angles. Slowly pop out the side scanning the view for opponents. Make sure the barrel of the weapon is clearing the bunker when you shoot.

LEAVE THE BASE: The easiest way to lose the battle is to get most of your team trapped behind the base. Once you respawn try to get a good spot nearby quickly. Don't wait until you have already lost hit points before you make your move.

COMMUNICATION: Effective squads communicate. Let them know when you are pinned down and from where. Communicate opponents locations and movement. Let your teammates know when you are about to move only if you cannot be heard by the opponent.

ADVANCED TACTICS:

MOVEMENT: Whenever possible, move quickly and silently scanning the view with your weapon ready.

STAY ON YOUR FEET: If in an area where you can be rushed or flanked by your opponent, avoid lying down or limiting your mobility. You always want the ability to change your position or angle quickly, even pounce when appropriate.

WAIT FOR A GOOD SHOT: Shooting blindly or through cover rarely makes a hit, but it is great for getting you noticed. Wait until you have a good shot. If you make a hit they will dive for cover and you can keep them pinned down. If you miss, they will shoot at you and keep you pinned down.

SUPPRESS & FLANK: This tactic is the most effective military maneuver. Have one player or group of players shoot to keep the opponents pinned down while another player (or group) moves around the side to get a better angle. Once you have two wide angles on the opponent the game gets much easier.

SEND OUT A SCOUT: In advanced missions don't risk giving away your entire team's position. Send out a scout to locate the opponent. If the scout draws fire they have only given away their own position and you can see where the opponents are shooting from.

SQUAD TACTICS:

FIRE TEAMS: Separate into groups of 2-4 players. Each Fire Team will share an objective, like suppressing, flanking, attacking, defending, etc. Within the fire team each player can cover different angles. Keep each player far enough apart that one opponent cannot aim at more than one at a time. Stay close enough together that you can communicate without being overheard. Use hand signals in stealth mode.

ELECT A LEADER: Choose someone that is smarter than they are brave. Then, (this is a very important part) follow his/her lead. Each team should have a leader and each fire team should have one. The fire teams are directed by the team leader. Individual players are directed by the fire team leader. Nobody likes being bossed around, but the experience is truly intense when you need to carry out orders. Knowing you can't just change your objective when meeting opposition can really provide an adrenaline rush that you won't get when you're just doing your own thing.

FREQUENTLY ASKED QUESTIONS

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